Museum of Solutions- Navigation & guide application

This project focuses on building a self navigational guide web based application to bring a fresh take on a direction and navigation for Museum of Solutions (Muso) - upcoming museum for children in Mumbai. It facilitates fun engagement with museum, provides necessary tools for smooth interaction and experience with a variety of installations and activities all around the museum as well as alterations in application, its features and tools according to the requirements and needs of MuSo visitors.

Responsibilities

- Experience Research
- Website Design
- UI Design
- UX Research
- Content Strategy

Timeline

10 weeks

Team

Self - Initiated

Tools & Deliverables

- Site studies
- User Interviews & Questionnaires
- Features proposition based on collected data
- User Personas
- Interaction Design
- Wireframes
- High Fidelity Mockups
- Sitemap

Defining why?

When we go to a museum, we often rely on the information stand or a guide to convey information about artifacts to us and that is how it's communicated and conveyed. But what happens if the information is to be conveyed to someone who has short attention time span? Who would not stand and read the whole inscription to understand a piece and in MuSo case any installation? How to make kids try out and learn from installations even when no one is there to introduce it to them? Will there be a guide present everything they will visit there? And if elements from the building are made of recycled items how will this information be conveyed to visitors?

MARKING THE PROBLEM SPACE

CONDUCTING RESEARCH

Step 1- Site visits

Purpose

The purpose of the site visit is to learn about the behavior of children, parents as well as people in general in a traditional museum space. It aims to learn more about how people and children react and interact with the space, information, artifacts and how much do they take away from the museum. The technique that will be used to collect user data will be observing and talking to users as well as user interview. This activity is also conducted to identify the need of design intervention as well as the missing gaps and threads in the existing museum system. Also, this will help me to validate how my project will be beneficial to solve the problem of the users?

Goals

- To understand better about the pain points and motivations of my primary users in the context of their experience of the museum.
- To identify why people, prefer to visit the museum?
- To talk to kids about their experience of the museum as well as observed their behavior in this site.
- To get to know what were the interest points of children in the museum and what they like about a museum?

CASE STUDY 1- Albert Hall Museum, Jaipur

CASE STUDY 3- Indian Music Experience, Bangalore

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